The Chronicles of Riddick
Universal
This sci-fi adventure
needed epic-sized coordination for aspects like the volcanic world,
the Baroque-styled flagship, and giant warrior figurines.
Riddick goes down in history as
the biggest project of my film sculptor career. Everything about
this film was bigger than anything I had to deal with in all my
previous work. The project had the usual compromises and frustrations
but also had the added distress of a fire destroying a completed
set early in the construction schedule.
To give you an idea of scale, the
number of crew members that I was responsible for varied over the
course of the 6-month project from 40 to 115. These sculptor/technicians
carried out work that fell into a variety of fields, from metal
fabrication, construction, mould making, to carving and modeling.
The scenic scope of the film was
enormous. The majority of constructed sets ranged in theme from
an off-world town with streets, houses and public squares, a volcanic
planet with subterranean caverns and tunnels, to the interiors of
the ‘Necro’ flagship – the design of which it
was based on the architecture of a Baroque Basilica. The Basilica
was choked with literally miles of decorative moulding, sometimes
four to six layers deep and three feet thick. The crowning feature
of this set was the carved figurines, seven in total which ranged
in height from 12 to 15 feet and were, like the rest of the set,
covered in layers of filigree decorated armour.
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As head Sculptor I was required
to interpolate the design requirements of the Designer and the Art
Department, devise construction techniques and appropriate material
technology, schedule and supervise outsourced contractors. I was
responsible for the direction, supervision and in many cases on
the job training of crew members that came to the project with a
variety of backgrounds and work experience. All had to be coordinated
into an efficient and time effective force.
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